We’re using FMOD for our game, but we noticed that occasionally the audio player would corrupt entirely, and all SFX would no longer play properly. In order for the audio to work again, you have to close and restart the game. I’ve linked a video of it happening below:
It stumps us because it can happen at any time, whether after playing a while, or right at the start of a session. There doesn’t seem to be any rhyme or reason to it. We’ve profiled the crap out of it, and all numbers seem normal.
We’re using a bit of an older version FMOD (1.09.03) so I don’t know if this was a known issue that has since been addressed, but if not, and anyone else has encountered something similar, any help would be hugely appreciated.