Slow down audio playback for testing puprposes


We can slow the game down in Unity for testing - is there a way to also set the overall playback speed of the audio temporarily?



In FMOD Studio you can slow everything down by setting the Pitch on the Master Bus- 12st down would be half speed, 12st up would be double speed. This option would only let you go a max of 4 times faster or slower though. If you wanted more you would need to use the Core API, calling ChannelControl::setPitch on the Master Channel Group.