I’m very new to FMOD. Actually I’ve interested in it because I need to implement one simple(as I think) thing - it’s slowing down music and sounds when pause menu occurs and accelerate up after it hides.
Something like here - https://vimeo.com/174327353
Is there a simple way achieve this? I tried just to set using default cocos2d-spritebuilder engine pitch linearly, but it work very bad…
How this effect can be done with FMOD? Can someone please provide some code example? Thank you in advance.
p.s.: is there any wrapper for Objective C? Just for using simple features like play, stop, pitch and other ?