I recently came across an issue with my overriding snapshot zone.
I’ve set it up so that the play event is on trigger enter and the stop event is on trigger exit. The collision tag is correct and attached to the object - but upon startup of the game, the snapshot zones are triggered automatically when my player isn’t near it (i can hear it and see the signal increase).
After waiting roughly 10 seconds, the automatic triggering of the snapshot stops and the normal functionality returns to the snapshot and is triggered by the collision tag. Which I can see in the live update when I trigger the parameter
I’m using FMOD Studio 2.01.10, any help would be appreciated!
Thanks in advance