Why can't I hear FMOD sounds from the right side of the player in Unity?

Hi, I’ve created a game on Unity and now adding in sounds with FMOD.

All the banks are correctly imported from the FMOD Studio project and sounds are playing fine except the player cannot hear sounds from the right side.

Spinning all the way around, there is roughly a 10° “muted zone” to the right of the player where no sound can be heard from that direction. This bug does not happen when wearing headphones.

Here is a video demonstration of the problem using a radio playing a song: https://www.youtube.com/watch?v=1_erbmMbTHo&ab_channel=RohanVanSanden

The FMOD studio listener is attached to the player with no attenuation object.

Any help on this would be greatly appreciated, thanks.

I have not been able to reproduce this issue- I can hear the sound on the right in that video when using both headphones and speakers.
Can you please try auditioning an event in the Sandbox in FMOD Studio and let me know if that also exhibits the same problem?
Can you also please tell me your Unity version and FMOD for Unity version?