If I use a normal event emitter with start on create in two different scenes, it will work in both scenes on a Mac build, Windows build, in the editor, but on Android it only works in one of the two scenes and I cannot figure out why.
Some other sounds work…
There is no difference in the two objects from the two different scenes, also using the exact same audio track in FMOD.
The sound starts playing for 1 second and then simply stops.
I can see one error in my logcat logs which is:
Error setting CPU thread affinity
Once the audio randomly started working after a few minutes.
I’m testing on a One Plus 2.
Any ideas ?