So I’ve recently started working on this VR project using HTC Vive, and I’ve noticed that I don’t get the sound to pan correctly when using FMOD.
I’ve added a Studio Listener to the VR camera and added an Event Emitter to an object in the scene, but when I play it does not pan when I rotate the headset.
I’ve tried adding Unitys intergrated Audio Listener to the camera and made an Audio Source on the same object and that works just fine.
I’ve also tried this with the Oculus headset and got the same results.
Am I missing something? Do I need some sort of plugin?
I’m using Unity 5.5.2f and FMOD 1.09.03 with the latest Unity Integration pack.
Would really appreciate some help.
Thanks in advance