I experience undesired behaviour with default device choice FMOD makes to output sounds.
When the default Windows audio output device is set to something other than Rift, e.g. headphones, there will be no audio in the experience. How can I force FMOD to play through the rift? The ue4 default sound engine always outputs audio through the rift when connected.
We use both of the sound engines in our project, and it happens only the non-FMOD sounds are played correctly played. It is even more disturbing than no sound at all!