Im developing a game under Unreal Engine 4 and for VR specifically.
It will work under SteamVR plugin making compatible with the Oculus Rift CV1 and HTC Vive.
My question is:
How can I setup FMOD to detect any of those connected headsets while VR Previewing or under packaged build? I have writen “Rift Audio” under “Initial Output Driver Name” and its working but only with Oculus Rift CV1 headset. It seems that only allows one device seted on it. Im looking to have the ability that Unreal Engine 4 detects automatically any of those connected headsets and work straight forward.
Any solution to this issue?
Thanks in advance.