since FMOD 3D sound are by default propagated in a spherical fashion, I wish to know wich is the best way to create a “wall-of-sound”, I mean an object that can emit a single soundFX in a sort of cubic propagation.
This could be very useful for ambience sounds that has to be placed on seashore, riverside etc
The provided built-in parameters (distance, angle, etc) and the Sound-Size or Min-Extent params seems to be not very useful to build something that cover a big range preserving at the same time the spatial localization of that sounds
At the moment I’m placing multiple emitters all the way long, tweaking their Min/Max distance, but is very difficult to avoid sound-power discontinuity
Do you have any method/suggestions?
Thank you for your help