Sound still playing when game quits in editor mode

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I’m not sure that the function’s order may influence.

And when I delete this line,it’s right.
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I can’t reproduce this. I’ve used Unity 2019 and 2017, and FMOD 2.00.01. Try creating a blank Unity project with a fresh integration asset and see if the error still persists.

If it doesn’t work then I’d try other Unity and FMOD versions. Worst case scenario, just don’t use 2.00.00.