I’m Using Unity 2018.3.5f1 and FMOD 2.00.
After I’ve imported integration package, I’ve tried to do a basic ambient sound.
I’ve created 2D event in Studio and assigned it to a cube object in-game. Everything works fine and sound plays as it should.
However, when I add automation parameter for event’s volume, nothing is playing.
I’ve added “User: Continuous” parameter with 0 to 1 value. It regulates track’s volume. Seek speed is at 0.50/s.
In unity I’ve created cube object with removed mesh filter & renderer.
I’ve added Studio Event Emitter & Studio Parameter Trigger. Initial value is 0. When player enters trigger zone, it should raise to 1 which should bring volume to 0db.
But nothing happens, meter shows -80db, as if nothing is playing when I enter trigger zone. If I remove automation from Studio and just use Event Emitter with no parameters, everything plays as it should.