Sound turns off completely when Player opens the VisionOS main menu and returns to the app

In our current game we noticed sound turns off completely when Player opens the VisionOS main menu and returns to the app. It does not happen on the iOS, tvOS, and macOS versions of the same app.
Any idea why and how to fix that ?

Thanks

Hi,

Thank you for sharing the information.

A few questions:

  • What version of FMOD for Unity are you using?
  • Could I please get you to set FMOD’s logging level to 'Log", enable API error logging, and share a full log from where you reproduce the issue?

This will help me to identify what’s happening when returning from the VisionOS main menu.