So I have a game, where there is an object that is emitting sounds and is moving very fast. The listener is following this object, and when the velocity becomes too high the sound starts cutting out dissapearing entirely. (By fast I mean well over 100m/s)
Is there any way to resolve this issue? If I had to guess something is conflicting in the update order of things.
Hi,
Thank you for sharing the information.
I was not able to reproduce the issue on my end, so could you please let me know which FMOD version you are using?
Also, could you please elaborate a bit more on your setup? For example:
- whether the emitter has a Rigidbody
- how you are playing the sound (StudioEventEmitter, PlayOneShotAttached, or manual set3DAttributes.)
- how the listener is following the object
A small repro or video would be super helpful too.