Fmod doppler problem

,

I’m making a racing game, I ran into a problem when using the doppler effect, I applied the effect on the engine sound so that when the ai drive past there is a realistic effect, but now when I turn the camera the sound is distorted and it’s weird, how do I fix this? (used the same engine sound for the ai and for my car)

Hi,

An option may be overriding the position of the listener to the car rather than being on the camera. Further explained here: Doppler pitch calculates to character not camera - #3 by Connor_FMOD.

Hope this helps!


Good afternoon I am back to this question again ( camera and doppler effect) in general I did not find this line in the blueprint (Set Audio Listner Override)

Hi,

Please untick the Context Sensitive option:

Let me know if that works.