I’m using Unity with FMOD Studio integration and Resonance Audio plug-in (for FMOD Studio).
In the editor (Windows and Mac) the audio works fine, but in built players (standalone for Windows and Mac) some sound is stuttering and many sounds are outright missing. Some sounds are clearly only there when others are not playing.
This video shows it all:
(Well, it doesn’t show the stuttering well; it didn’t happen much in this particular recording.)
I’m using FMOD Studio 1.10.05 with its builtin Resonance Audio plug-in. (I looked at more recent FMOD Studio versions but the release notes didn’t mention anything about runtime fixes.)
My FMOD Settings in Unity are set to be the same for the build (Desktop) as in the Editor. Only Live Update is disabled in the built; but I tried enabling it and it made no difference.
Why do all these issues happen in the build that don’t in the editor? These issues are seriously blocking us.