FMOD Studio playback doesn't work after building to Unreal

I’ve been encountering a strange issue with FMOD studio for quite a while now. Whenever I build my project for UE5, I can then no longer play any events OTHER than the ones I’ve already played within FMOD.

So, for example, I have 3 total events in my project. I play event 1 and then build the project. If I try to go back and play events 2 or 3, they wont play at all, but event 1 will still play. The only way to get all the events to play again is to close and re-open FMOD.

Has anyone else experienced this?


What version of FMOD and Unreal are you using?

Looks like we’re using Unreal Version 5.0.3-0 and FMOD version 2.02.08, Build #126901 (if that part matters).

1 Like


Unfortunately, I was not able to reproduce the issue. Could I grab some info:

  1. How are the events being triggered?
  2. Could you please set the FMOD Integration Logging Level to Warning

    And share the logs if there are any FMOD errors in the console.
  3. To confirm, events 2 and 3 are not playing in the editor after the build?

Thank you