Spatializer and/or Built-In Distance Parameter in 2D Games (Godot-FMOD GDextention)

Hello Forum!

My buddy and I were working on a game for a game jam in Godot using FMOD GDextention.

We made a top-down 2D stealth game, and I tried applying spatializers to the NPCs (to spatialize their footsteps in relation to the player/listener). For whatever reason, that didn’t seem to work (we didn’t hear the footsteps at all). I tried instead the Built-In Distance parameter, and that also didn’t seem to yield promising results.

The footsteps did seem to work when the spatializer wasn’t applied, but that kinda defeated to purpose of having them in the first place.

We haven’t had trouble with setting up spatializers before, but we did use them in projects that were 3D to begin with, which is why I wanted to inquire here to see if

  1. its possible in general to apply Spatializers to 2D games
  2. if theres certain set up that I am missing when doing so
  3. if its perhaps an FMOD GD Extention issue