Too many listeners


I’m encountering an error where Unity is reporting I have more than 1 listener in my scene. Here is the error which is reported:

As far as I can tell I only have 1 FMOD_Listener script attached to my camera. I occasionally transition the camera between game objects, re-parenting it from one player object to another. This seems to work fine in some situations, but in one particular situation it regularly causes a crash.

I’m sorry I can’t give more information. I just wondered if there were any known issues with re-parenting FMOD_Listeners. Or whether I was missing a necessary step.

Hi HiFiHair,

I haven’t seen that before, please send a project which reproduces the issue to and I will take a look.