Hello, I am working on a game with multiple cameras. At each scene change the game jumping to another camera and I am trying to stick a listener on each camera and switch between these with the following script:
Switch to scene00:
FMODUnity.RuntimeManager.SetListenerLocation(0, null, null);
Switch to scene01:
FMODUnity.RuntimeManager.SetListenerLocation(1, null, null);
Switch to scene01:
FMODUnity.RuntimeManager.SetListenerLocation(2, null, null);
Unfortunately, it’s not so simple. Anyone has an idea how to solve this problem? Am I on the right track?