While in Editor I am able to use Steam Audio with FMOD, in Editor I am getting the following error:
SystemNotInitializedException: [FMOD] Initialization failed : Loading plugin 'phonon_fmod' from 'C:/BUILD/GameClientAdmin/GameClientAdmin_Data/Plugins/phonon_fmod.dll' : ERR_FILE_NOTFOUND : File not found.
at FMODUnity.RuntimeManager.get_Instance () [0x0010e] in <80f8846ee694421f89d7d68280d28801>:0
at FMODUnity.RuntimeManager.PathToGUID (System.String path) [0x0001e] in <80f8846ee694421f89d7d68280d28801>:0
at FMODUnity.RuntimeManager.GetEventDescription (System.String path) [0x00000] in <80f8846ee694421f89d7d68280d28801>:0
at FMODUnity.StudioEventEmitter.Lookup () [0x00000] in <80f8846ee694421f89d7d68280d28801>:0
at FMODUnity.StudioEventEmitter.Play () [0x0002c] in <80f8846ee694421f89d7d68280d28801>:0
at FMODUnity.StudioEventEmitter.HandleGameEvent (FMODUnity.EmitterGameEvent gameEvent) [0x00009] in <80f8846ee694421f89d7d68280d28801>:0
at FMODUnity.EventHandler.OnEnable () [0x00000] in <80f8846ee694421f89d7d68280d28801>:0
The problem is that FMOD expects the file to be in C:/BUILD/GameClientAdmin/GameClientAdmin_Data/Plugins/phonon_fmod.dll but it is in fact in C:/BUILD/GameClientAdmin/GameClientAdmin_Data/Plugins/x86_64/phonon_fmod.dll
Please advise.
I have the latest FMOD Unity integration from Asset Store (2.00.10), latest Steam Audio (2.0 beta), latest Steam Audio Unity integration (2.0 beta), and FMOD Studio 2.00.09.