I’m using FMOD to make the sound of a VR project using HTC Vive and the SteamVR plugin for Unity.
No matter the scene i’m at, if a StudioListener is there, unity will show this error on play every frame:
BusNotFoundException: FMOD Studio bus not found 'bus:/' FMODUnity.RuntimeManager.GetBus (System.String path) (at Assets/Plugins/FMOD/RuntimeManager.cs:825) FMODUnity.EditorUtils.HandleOnPlayModeChanged () (at Assets/Plugins/Editor/FMOD/EditorUtils.cs:170) UnityEditor.EditorApplication.Internal_PlaymodeStateChanged () (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs:276)
I’ve tested the same build with another unity project and everything works fine, so I think the problem is fired because SteamVR is doing something, but since the error is thrown from FMOD, I thought I ask here.
Unity Version: 5.5.0.f3
FmodUnity Version: 1.08.15
Thanks a lot!