Hi everyone, I feel this might be an easy issue to resolve and I’m just missing something.
There is an event called ArmorCharge that when I hit STOP, the playhead doesn’t go directly to the marker, instead it waits a few milliseconds before getting there, causing a sync delay to the animation in Unity. As you can see the marker region gets highlighted but the playhead gets there later.
I’ve shown another event after that, that has the same configuration but doesn’t give me that issue. It stops fine, straight to the Marker.
What is the cause of that? I’m attaching another video in case you wanted to have an insight of the events, even though there isn’t any automation or AHDSR.