Stop Event in a group as another plays? New event won't play until old event is stopped


I’ve tried to make it so that the event group has a max instance of 1 and stealing setting at oldest event. My understanding is that the new event would kill the previous event and start playing. My experience has been that the old event stops playing and the new event will not play until the old one is stopped manually.

Is it possible to do what I’m setting out for? And if so, would the older event cut out instantly or would it follow the fade of the AHDSR on its master?


Are you referring to a group bus when you say “event group”?

Your explanation of stealing from the oldest is correct - once a new event instance has been created the oldest event is stopped and the new one takes its place. This is an automatic function and should not need for you to manually stop the older instance. The stealing behaviour ignores fade outs from AHDSR modulators.

What version of FMOD Studio are you using where you need to manually stop the oldest event instance?


Yes, the group bus. The stealing does stop the old event but the new event does not play until the old one is manually stopped.

Using version 1.10.10.


In my tests of 1.10.10 with a group bus set to steal oldest with 1 max instance, when I play a new event instance the old event instance stops immediately. Are you able to show a video of this happening and a screenshot of your group bus setup?