Is it possible to stop whole groups with a command instrument? If not, do you have plans to implement this functionality? Me and my team, who just released Asgard’s Wrath, have been hoping that this would become possible in FMOD 2.0.
Another thing that would be super helpful to have would be priorities on groups and snapshots.
Currently we only allow command instruments to stop events and snapshots. For the time being you will need to set up logic to use
Bus::stopAllEvents() to stop all events in a group. You could look into combining this with a marker and callbacks if you want this to be called from within an event.
We do plan on expanding the functionality of command instruments but we don’t have any solid timelines for when.