[UE4] Stop All events in Bus or Stop all events in blueprints


(Abraham Kim) #1

Hi, I want to know if have anyway to stop the entire bus with all events inside it.

The functions I have on UE4 is only mute and pause the bus!

Thank you,
Abraham Kim


(Cameron Baron) #2

At the moment you can only access FMOD::Studio::bus::stopAllEvents() through code, in fmod_studio.hpp.

We are currently in the process of bringing the Integrations more inline with with the Studio and LowLevel API’s, which will include blueprints.