We just built the game for PS4. And we are using both AT9 and non AT9 audio.
We are experiencing heavy glitches and popping audio when playing the game. It sounds like the music is slowling down, and popping. It seems to happen at times where new music voices are coming in or going out.
Like, in the game, there are these points you go through a gate and it sends the playhead in Fmod to another region, and it starts playing new audio. We then hear the music slow down, in a sort of weird way, like it’s playing at a different sample rate… popping, glitching, and then resumes back to normal until another transition period.
I am thinking this is due to more voices being used. How can I make sure this type of slow playback/glitching doesn’t occur? It’s really weird.