Suggestion: Being able to see parameter changes on events when profiling

When having live update reconnected, it would be great to see actual parameter movement etc to the event that you have open in fmod. Instead of having to resort to the profiler and record and go back and forth.

Just a thought :slight_smile:

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Thanks for the feedback.

There are two reasons why the event editor cannot and will never display the state of event instances playing in your game.

First, events are instanceable, and each instance of an event can have a very different parameter values and current state. This means that there would need to be some way of selecting which of the potentially-many playing instances of an event you wanted to see in the event editor - and, since new instances can start at any time and finished instances tend to cease existing, any possible UI for selecting instances would change constantly and unpredictably as the collection of playing event instances changed.

Second, the event editor window is meant to be, first and foremost, a tool for editing events. Having it display the state of an event instance in your game would interfere with its ability to audition and test the displayed event, undermining a vital part of the editing workflow and preventing it from being used for its intended purpose.

If you want to view the live parameter values of an event instance, you can do so in the profiler window: Just switch to the lifespans view, select the event instance you’re interested in, and its parameter values will be displayed live in the deck.

Makes total sense. Thanks for getting back to me :slight_smile: