Way to find currently playing events in FMOD studio on live update?

Hey, sorry if this has been asked before but couldn’t find while searching.
I’m using live update and it’s connected and working, I can correctly see the mixer output and everything.
However, I’m looking to find if there is a list somewhere that I can find events currently playing?
And if so to go in and tweak them live ?

My case currently is that I have an ambience event running that I want to tweak (it has referenced events inside of it if that is an issue?).
I can hear that it is playing in unity, and also responding to my parameters etc when I update them in unity, and I can see it on the mixer in FMOD studio. But when I go to the event in the event browser it’s like the event is not playing at all.

In my head I should be able to see the event as it’s playing and tweak settings on the tracks etc live?

This exists! You want the Profiler window. You can access it by selecting “Window > Profiler” or by pressing “Ctrl+6” in FMOD Studio. Once in the profiler window, you’ll want to record a session while live update is connected, so that you can see detailed diagnostic information about your game.

While recording a profiler session (and while viewing a recorded session after the fact) you can navigate between different views of that session by clicking on them in the transport bar. In your case, you’ll probably want to use the “Lifespans” view so that you can see individual event instances and select them to see their attributes and parameter values.

You can’t actually edit events in the profiler view - but you can edit events in the event editor window during live update, and any changes you make there will be applied to your game live.

The event editor window can’t display the meter values or parameter values of event instances playing in your game. There are two important reasons for this.

The first is that there could potentially be dozens of different instances of an event playing in your game, with more starting and stopping all the time; and it’s impossible for the event editor window to know which of those potentially-many instances of the selected event that you might want to see. (Instead, it shows you “the auditioning instance,” which is the instance that plays in FMOD Studio if you hit the play button in the transport bar.)

The second reason is that if the event editor window did display the parameter values of a specific event instance playing in your game, it would no longer be able to do its job of letting you edit events. Specifically, the parameter values of event instances playing in your game are set by your game’s code, not the event editor; if the event editor’s parameter playback positions were based on the ones used in a specific event instance playing in your game, they could no longer be used as tools to edit and audition events in the event editor, undermining the event editor window’s purpose as an editing tool.

In any case, changes you make to an event in the event editor window while connected to your game will affect every instance of that event in your game - so yes, you can edit the event instances playing in your game live in real time, just as you imagine. The only limitation is that if you want to see event instances’ parameter values and attributes, you’ll have to use the profiler window to look at them, not the event editor window.