Synchronize Multi Instrument event instances?

I think an easier solution to your problem would be using the Transceiver effect on your announcer event and sending the audio to an empty event (set to persistent in the macro controls) with a Transceiver effect set to receive on the same channel. In Unity just create one EventInstance of the announcer Event and the copies should be EventInstances of the empty Event. It should play the same MultiInstrument in sync :slight_smile: