System.DllNotFoundException on Windows Universal 10 build with Unity


I’m working on porting a game on Windows store, but I get an exception in fmod at runtime.

I built my unity project with Windows Store App profile in Universale 10 mode. ->No errors.
Then I opened the visual studio project. I built and deployer the game. ->So far so Good.

The problem is when I start the game, it takes about 5 seconds and in crashes.

Exception thrown: ‘System.DllNotFoundException’ in Assembly-CSharp-firstpass.dll

The problem seems to occur in the LoadPlugins() in FMOD_Listener.cs which is called from the initialize function.

I use:
Unity 5.2.2f1
Visual studio 2015
FMOD 1.07.02
Windows SDK : 10.0.10240.0

Could some one help me resolving this issue please?
Thank you very much.

UWP is not supported in the legacy Unity integration. Please update to the V2 Unity Integration later than 1.08.01.

1 Like

Thank you very much for your answer. I will try to upgrade my Unity Integration to 1.08.04