example “geometry” from FMOD Ex compiled with FMOD Studio, function System::getCPUUsage shows that the geometric engine loading is zero, all occlusions is work. FMOD Ex were in few tenths percent
it is a consequence of some optimization or this is error?
Ok currently the geometry system is not threaded like it was in FMOD Ex. This will probably be rectified soon but the geometry overhead is directly part of the ‘update’ figure in getCPUUsage right now.