I’m using FMOD’s included pitch shift right now to compensate while time stretching but I find that it doesn’t work so well on pitched instruments like guitar, synths and mostly bass. Does anyone have experience with 3d part solutions like Zynaptiq ? Target platform is iOS and Android for a mostly music focused game.
(N.B.: I read TImestretch in realtime with FMOD_DSP_TYPE_PITCHSHIFT but it’s also the overall quality I’d like to improve aiming for a Novation Launchpad iOS app time stretch quality)
Thanks,
Laurent