Timeline callbacks not called

@jeff_fmod

Thanks for the fast response!

I’m using version 2.01.09.
I’ve copied the exact code from example 2.01 and still no luck. The event name definitely exists - I’m passing it from the inspector + debuged it + can hear it playing. :slight_smile:

No errors in the console also. Made sure Start() function is getting called.

I do have 2 Unity listeners that I can’t seem to convert to FMOD listerenrs though, if it’s somehow related.