Transition Markers and Regions are not working as expected

I just upgraded to the latest FMOD Studio and I’m experiencing something weird with the transition markers. I’m wrapping the entire music system in a single event so I have more control over transitions. I noticed when I put a transition marker at the beginning of the event and change the playlist parameter, that event plays (transport marker running through it) but it cannot be heard. Here’s how it looks when it does not work:

Destination Marker On Beginning Of Event:

However, if I put some time between the marker and the event itself it then plays as expected:

Destination Marker Before The Event:

This alternative can work, but it’s bugging me from an organizational point of view. Is this a known bug? Or am I doing something wrong? I’ve included some other images to show how I have my logic set up to rule anything out.

Parameter Settings:

Logic Inside Transition Regions:

Fadeout Settings For Transitions:

FMOD Studio Version:

Despite testing with a close replica of what you’ve shown in your screenshots, I’m afraid I haven’t been able to reproduce this issue. I must be doing something differently to you, but I’m not sure what.

Could you please upload a project that exhibits this issue to the uploads tab of your profile page, so that we can investigate it in depth?

Thanks for the reply Joseph! Unfortunately I’m not sure if I can upload this particular project as we haven’t announced our title yet and I would have to check with our team before sharing content. However, I can work on recreating this project with some content not related to the game this week! Will repost another reply once I’ve done that.