I just upgraded to the latest FMOD Studio and I’m experiencing something weird with the transition markers. I’m wrapping the entire music system in a single event so I have more control over transitions. I noticed when I put a transition marker at the beginning of the event and change the playlist parameter, that event plays (transport marker running through it) but it cannot be heard. Here’s how it looks when it does not work:
Destination Marker On Beginning Of Event:
However, if I put some time between the marker and the event itself it then plays as expected:
Destination Marker Before The Event:
This alternative can work, but it’s bugging me from an organizational point of view. Is this a known bug? Or am I doing something wrong? I’ve included some other images to show how I have my logic set up to rule anything out.
Parameter Settings:
Logic Inside Transition Regions:
Fadeout Settings For Transitions:
FMOD Studio Version: