In our game, which can be thought of as an interactive novel, the player via dialogue choice may trigger different musical events. We’re “scoring” these scenes by shifting to different musical tracks depending on the branch.
Rather than just trigger each event, I thought it would be helpful for the developer to have a “key” where 0 = silence, 1 = theme 1, 2 = theme 2, etc. I would give them the “key,” and then they could trigger the track they want in the scene via parameter.
I’d love to retain some control over automation, crossfades between tracks, and maybe to trigger transitions like cymbal swells and whooshes. These work fine if the parameter is triggered in order from 0 to 2, but not so well if the convo drops from 0 to 4 (in which case, we hear ALL transitions from 0-3).
Any way that I can implement something like this in Fmod Studio alone, or does it require scripting?