Trying to create a 2D directional alarm

Alright, I need some help concepting something for a multiplayer game in UE5 and I can’t seem to put all the pieces together on the unreal side of things. I’m trying to create a beeping warning alarm when a projectile is coming at you. I want it to be 2D for the local player, directional based on the position of the missile, and increase in rate of beeps (and maybe volume) as it gets closer. This is what I have so far.

FMOD side:

2D event with 1 audio track. That track has a short loopable tone that I made. There’s a tremelo plugin on the track with the rate being automated by the DISTANCE parameter. The volume is being automated by the same DISTANCE parameter.

UE5 side:

So I feel like I need to attach the actual event to the projectile itself since its distance from the player is always being tracked. But I need to actually play the sound from the listener perspective. Do I use a transceiver in FMOD and attach that output to the listener through a blueprint somehow? I’m not sure thats the solution because I dont think transceivers transmit spatial data (unless I’m missing something). Am I way off here?