Hi, I’m currently working on a multiplayer game in Unity and Fmod. I have several events where I have added a spatializer to the event in fmod, and when I test it in solo gameplay it seems to work locally. When I test in multiplayer (across multiple different devices) all of the audio still plays locally and doesn’t apply any distance attenuation. Just curious If anyone has any guidance or if this will just directly relate to how our dev networks everything in the game?
Thanks!