When minimizing and un-minimizing a game on tvOS - sometimes the audio doesn’t resume correctly.
Generally it happens rarely, but when a BeatEventCallback is active, it happens 25% of the time. ( could just be a coincidence, only managed to reproduce it around 10 times for now. )
I’ve checked the log and OnApplicationPause with mixerResume is being called, even when the audio doesn’t resume. Minimizing and unminimizing after an audio freeze, will make the audio continue again.
This is the last issue blocking our release.
Unity 2019.2.3f1, FMOD 1.10.15