UE 4.24 Integration Crash

I have migrated project to UE version 24.1 and installed the FMOD UE4 Integration 2.00.06(the only one compatible with UE24). Now, when FMOD AudioComponent is played, project crashes. Code gets caught into infine loop where:

void UFMODAudioComponent::Activate(bool bReset) calls void UFMODAudioComponent::PlayInternal(EFMODSystemContext::Type Context) and that calls SetActive(true); on line 663, etc.

Did anyone else experienced this issue? How do i fix it?

We have not come across this before, what is causing the initial activate call?
What are the steps you use to reproduce this?