Is there a release date for UE4.24 integration?

I guess the title says it all.

2 Likes

Yeah, we are waiting for 4.24 version too :slight_smile:

Released 4.24 plugin with compile warnings and the attached fmod audio component cause a crash.
Did someone experience these problems too?

Yes, got the same. Here’s a snippet of the log output:
Unhandled Exception: EXCEPTION_STACK_OVERFLOW

UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_FMODStudio!UFMODAudioComponent::PlayInternal() [f:\jk\workspace\2.0_ue4.24_win64\integrations\ue4\temp\fmodstudio\hostproject\plugins\fmodstudio\source\fmodstudio\private\fmodaudiocomponent.cpp:589]
UE4Editor_FMODStudio!UFMODAudioComponent::Activate() [f:\jk\workspace\2.0_ue4.24_win64\integrations\ue4\temp\fmodstudio\hostproject\plugins\fmodstudio\source\fmodstudio\private\fmodaudiocomponent.cpp:418]
UE4Editor_FMODStudio!UFMODAudioComponent::PlayInternal() [f:\jk\workspace\2.0_ue4.24_win64\integrations\ue4\temp\fmodstudio\hostproject\plugins\fmodstudio\source\fmodstudio\private\fmodaudiocomponent.cpp:664]
UE4Editor_FMODStudio!UFMODAudioComponent::Activate() [f:\jk\workspace\2.0_ue4.24_win64\integrations\ue4\temp\fmodstudio\hostproject\plugins\fmodstudio\source\fmodstudio\private\fmodaudiocomponent.cpp:418]

… goes on for another 8000 odd lines

Replacing the Activate function with the following code fixes the crash.

void UFMODAudioComponent::Activate(bool bReset)
{
	bool bShouldActivate = ShouldActivate();

	Super::Activate(bReset);

	if (bReset || bShouldActivate)
	{
		Play();
	}
}
1 Like

Getting errors on activation also.

[2019.12.19-16.57.21:132][371]LogWindows: Error: === Critical error: ===
[2019.12.19-16.57.21:132][371]LogWindows: Error:
[2019.12.19-16.57.21:132][371]LogWindows: Error: Fatal error!
[2019.12.19-16.57.21:132][371]LogWindows: Error:
[2019.12.19-16.57.21:132][371]LogWindows: Error: Unhandled Exception: EXCEPTION_STACK_OVERFLOW
[2019.12.19-16.57.21:132][371]LogWindows: Error:
[2019.12.19-16.57.21:132][371]LogWindows: Error: [Callstack] 0x00007ff82e7eb252 UE4Editor-CoreUObject.dll!StaticFindObjectFastInternalThreadSafe() [c:\users\xxxx\documents\ue24\engine\source\runtime\coreuobject\private\uobject\uobjecthash.cpp:529]
[2019.12.19-16.57.21:132][371]LogWindows: Error: [Callstack] 0x00007ff82e7eb1d6 UE4Editor-CoreUObject.dll!StaticFindObjectFastInternal() [c:\users\xxxx\documents\ue24\engine\source\runtime\coreuobject\private\uobject\uobjecthash.cpp:636]
[2019.12.19-16.57.21:132][371]LogWindows: Error: [Callstack] 0x00007ff82e7cc0b3 UE4Editor-CoreUObject.dll!StaticFindObjectFast() [c:\users\xxxx\documents\ue24\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:297]
[2019.12.19-16.57.21:132][371]LogWindows: Error: [Callstack] 0x00007ff82e7cbca6 UE4Editor-CoreUObject.dll!StaticFindObject() [c:\users\xxxx\documents\ue24\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:374]
[2019.12.19-16.57.21:132][371]LogWindows: Error: [Callstack] 0x00007ff82e7ba6c1 UE4Editor-CoreUObject.dll!ResolveName() [c:\users\xxxx\documents\ue24\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:750]
[2019.12.19-16.57.21:133][371]LogWindows: Error: [Callstack] 0x00007ff82e7cbb96 UE4Editor-CoreUObject.dll!StaticFindObject() [c:\users\xxxx\documents\ue24\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:359]
[2019.12.19-16.57.21:133][371]LogWindows: Error: [Callstack] 0x00007ff82e7ba92f UE4Editor-CoreUObject.dll!FSoftObjectPath::ResolveObjectInternal() [c:\users\xxxx\documents\ue24\engine\source\runtime\coreuobject\private\uobject\softobjectpath.cpp:439]
[2019.12.19-16.57.21:133][371]LogWindows: Error: [Callstack] 0x00007ff82e7baa3b UE4Editor-CoreUObject.dll!FSoftObjectPath::ResolveObjectInternal() [c:\users\xxxx\documents\ue24\engine\source\runtime\coreuobject\private\uobject\softobjectpath.cpp:429]
[2019.12.19-16.57.21:133][371]LogWindows: Error: [Callstack] 0x00007ff80a625d7a UE4Editor-FMODStudio.dll!UnknownFunction []
[2019.12.19-16.57.21:133][371]LogWindows: Error: [Callstack] 0x00007ff80a60d857 UE4Editor-FMODStudio.dll!UnknownFunction []
[2019.12.19-16.57.21:133][371]LogWindows: Error: [Callstack] 0x00007ff80a6267ac UE4Editor-FMODStudio.dll!UnknownFunction []
[2019.12.19-16.57.21:133][371]LogWindows: Error: [Callstack] 0x00007ff80a60d857 UE4Editor-FMODStudio.dll!UnknownFunction []
[2019.12.19-16.57.21:133][371]LogWindows: Error: [Callstack] 0x00007ff80a6267ac UE4Editor-FMODStudio.dll!UnknownFunction []
[2019.12.19-16.57.21:133][371]LogWindows: Error: [Callstack] 0x00007ff80a60d857 UE4Editor-FMODStudio.dll!UnknownFunction []
[2019.12.19-16.57.21:133][371]LogWindows: Error: [Callstack] 0x00007ff80a6267ac UE4Editor-FMODStudio.dll!UnknownFunction []

Thanks, I’ll try this out. I guess it;ll get patched soon anyway.

Yes, threefields suggest good solution.
But there is another problem after a close app, sometimes it hanging on in memory forever.
Maybe threefields investigating this problem too? :slight_smile:

Anyone elses plugin crash engine when you click the “Help” button in top left?

Assertion failed: CurrentSectionExtensionHook == NAME_None && !bSectionNeedsToBeApplied [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Slate/Private/Framework/MultiBox/MultiBoxBuilder.cpp] [Line: 197]

UE4Editor_Core
UE4Editor_Core
UE4Editor_Slate
UE4Editor_FMODStudioEditor!FFMODStudioEditorModule::AddHelpMenuExtension() [f:\jk\workspace\2.0_ue4.24_win64\integrations\ue4\temp\fmodstudio\hostproject\plugins\fmodstudio\source\fmodstudioeditor\private\fmodstudioeditormodule.cpp:368]
UE4Editor_FMODStudioEditor!TBaseRawMethodDelegateInstance<0,FFMODStudioEditorModule,void __cdecl(FMenuBuilder &)>::ExecuteIfSafe() [c:\data\ue4\unreal engine\4.24\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:541]
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_ToolMenus
UE4Editor_ToolMenus
UE4Editor_ToolMenus
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
user32
user32
UE4Editor_ApplicationCore
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll

2 Likes

So no fix in sight for this yet? Any FMOD component in the world crashes the editor as soon as I enter play mode - if auto activate is set to off it doesn’t immediately crash, but it then crashes as soon as you try to play it. Components spawned in code (/blueprints) seem to be fine.

Edit: Sorry, that was a lie. It crashes when I try to spawn some components too.

Are the devs still on holiday? it’s been half a month for fatal crash without any solution. Can’t even open the Help menu without crashing.

Australia is in a state of emergency due to fires right now. Im sure 4.24 compatibility is coming.

Apologies for the delay, the integration will be fixed for our next release which should only be about a week or so away.

In the meantime I have updated our github page and add the fixes there: