UE 5.6.1 with FMOD 2.03.12 - Setting up Global parameters through sequencer

I’ve seen this closed topic referencing this issue but it’s quite old, where tech support confirms global parameter setting through sequencer isn’t possible.
I’m wondering if any solution has been implemented for this issue withouth having to write custom code (I do understand global parameters are not supposed to be set through an EventInstance and rather they should be set up by System).

Global parameter setting by sequencer is crucial to our solution. So what do you suggest?

  1. We need global parameter setting through sequencer and would like to know if there is an out of the box solution.
  2. We also need global parameter setting while sequencer previewing (not PIE). And I’m pretty sure System isn’t set up while previewing. Is there an out of the box solution for this?

We have not yet added the ability do this, although I have noted your interest on the task.

Currently you would have to expose a variable (eg. via blueprints) which you can drive in the sequencer and it can be used to set the global parameter.

The Sequencer Preview should playing sounds, if it isn’t then that is a separate issue and would require investigation.