Global Parameter not setting

I’m currently unable to set a Global Parameter in Unity. When I use the following code, I always get a return of 0 for newPanning, and the sound is audibly unaffected.

FMODUnity.RuntimeManager.StudioSystem.setParameterByName(“ChoiceLocation”, .2f);
FMODUnity.RuntimeManager.StudioSystem.getParameterByName(“ChoiceLocation”, out float newPanning);
Debug.Log("Setting Global Choice Location Param to: " + newPanning);

The global parameter is set up as Global and isn’t read only, nor is it being effected anywhere else in the game.

I’m using FMOD Studio version 2.01.00 and Unity version 2020.2.1f1

I have not been able to reproduce this issue. What is the value of the FMOD_RESULT returned from the setParameterByName call?