UE4 not finding banks, constantly reimporting assets

(Daniel May) #1

I’m currently using FMOD 1.10.05 with UE4 4.19.2. Both are being source controlled via Perforce, since I am working on the project with my brother and we are both familiar with it.

The problem I have is that every time either one of us loads the project, all the FMOD sound assets have to be re-imported. Unreal also seems to be unable to find or recognize the uassets for banks/buses. I suspect this has something to do with perforce integration, since I created a test UE4 project and the FMOD banks and assets load just fine.

I was hoping that someone could help me discover what I’m doing wrong, or if this is a known issue with FMOD/UE4/Perforce. I’ve been digging around the internet all week, trying every suggestion that might maybe be related and nothing has made a difference.

For the record, I don’t know anything about coding, and this is my first time working with UE4 as well as FMOD. I previously worked in a larger studio with UE3, and am now working independently.

(Daniel May) #2

It looks like I’m not the only one who ran into this issue. http://www.fmod.org/questions/question/bank-files-throwing-do-not-exist-on-disk-and-with-perforce-integration/

(Cameron Baron) #3

None of the uassets related to the FMOD objects exist on disk, they all exist in memory and this is why Perforce won’t be able to find them.

We are currently looking into this.