Hello. I realize that this is a duplicate post, but when i try to post on the duplicate question i get logged out.
I have the following problem when building banks.
Banks will generate to Content/FMOD/Desktop/ (Although beeing set to just Content\FMOD in UE and FMOD). Show up in source control under the path Content\FMOD\Desktop.
The issue is that the perforce UE plugin marks all banks, events and busses as “not added”. Trying to add them via UE will instantly crash it. Dragging an event from the content browser into the game view and marking it will introduce heavy lags.
Also the log outputs:
LogFMOD:Warning: c:\jk\workspace\Build__1.5__UE4Libs_Win\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(577) - Output requires a sample rate of 44100Hz, resampling will occur.
LogFMOD:Warning: c:\jk\workspace\Build__1.5__UE4Libs_Win\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(582) - Output requires a channel count of 2, remixing may occur.
Help shows the FMOD help and the game plays the added sound, so the plugin should be running fine.