I wasn’t sure whether to post this question here or the “Other” section since this isn’t strictly related to UE4 integration. But here goes.
Is there any information on the possibility of FMOD supporting integration with UE5 during its preview phase next year?
Our team is considering on transitioning to UE5 as soon as the preview becomes available, but this might turn pretty laborious if we need to rebuild all our audio systems without fmod.
If the preview period was shorter this likely would’t be an issue, but it seems that UE5 will stay in preview for the majority of 2021. This would pretty much prevent us from doing any audio implementation work until the official release of UE5 and fmod integration.
So i’m left wondering what plans does FMOD regarding this. Will they only support UE4 until the official release of UE5 or would it be possible to support integration during the extended preview phase?