On a solved thread I read
“I am having problems with the port of PS5, cause it can not use both audio systems (UE4 and FMOD) at the same time.”
Is that actually true? Is PS5 not able to use UE-Audio and FMOD in paralell? And, if yes, does that apply to UE5 also?
Unfortunately that is true, we have a note on this in our documentation, and yes this also applies to PS5.
EDIT: There is a workaround described in the PS5 install notes that comes with the FMOD Unreal PS5 package.
Thanks for the info! That is important for my production!