PS5 audio freeze

Hi,
UE 4.27plus latest from Epic’s Github. Sony SDK 7.0 FMOD 2.02.14
Whan launching game on PS5 after loading audio banks our logs are spammed with this message:

[2023.07.14-08.04.16:148][  0]LogAudio: Warning:
00:12:58    Dump of call to sceAudioOut2PortSetAttributes:
00:12:58        PortHandle: 69273723264
00:12:58        SceAudioOut2Attribute:
00:12:58            attributeId: 0                
00:12:58            value: SceAudioOut2Pcm    
00:12:58                    data: 0x13ce000 (2048 samples)
00:12:58            valueSize: 8
00:12:58            
00:12:58        Result: SCE_AUDIO_OUT2_ERROR_INVALID_PARAM 

This is causing title to freeze.

In Ps5Engine.ini I have:

[Audio]
AudioDeviceModuleName=
AudioMixerModuleName=
AudioDeviceModuleName=Ngs2
; Defining below allows switching to audio mixer using -audiomixer commandline
AudioMixerModuleName=PS5AudioFeatures
UseAudioMixer=true

What am I missing?

Have a great day :slight_smile:
Marcin

Hi,

The issue is FMOD won’t work with built-in UE audio without engine modification (Unreal Integration | Platform Specifics - PS5). In your PS5Engine.ini you are both disabling and setting the AudioDeviceModule and Mixer. There is a linked forum post here: which outlines the modifications required to get FMOD to work with UE audio: https://qa.fmod.com/t/unreal-video-playback-with-audio-on-ps5/16555/2.

Another solution is just disabling UE audio altogether.

Hope this helps.