Hi,
UE 4.27plus latest from Epic’s Github. Sony SDK 7.0 FMOD 2.02.14
Whan launching game on PS5 after loading audio banks our logs are spammed with this message:
[2023.07.14-08.04.16:148][ 0]LogAudio: Warning:
00:12:58 Dump of call to sceAudioOut2PortSetAttributes:
00:12:58 PortHandle: 69273723264
00:12:58 SceAudioOut2Attribute:
00:12:58 attributeId: 0
00:12:58 value: SceAudioOut2Pcm
00:12:58 data: 0x13ce000 (2048 samples)
00:12:58 valueSize: 8
00:12:58
00:12:58 Result: SCE_AUDIO_OUT2_ERROR_INVALID_PARAM
This is causing title to freeze.
In Ps5Engine.ini I have:
[Audio]
AudioDeviceModuleName=
AudioMixerModuleName=
AudioDeviceModuleName=Ngs2
; Defining below allows switching to audio mixer using -audiomixer commandline
AudioMixerModuleName=PS5AudioFeatures
UseAudioMixer=true
What am I missing?
Have a great day
Marcin