I need help with FMOD and UE4 for Quest.
After pushing Launch I’ve got compile error. Plugin is inside project folder. UE 4.23
Here is part of the log with error:
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Parsing command line: -ScriptsForProject=D:/UEProjects/Shirman_Flat_LM/Shirman_Flat/Shirman_Flat.uproject BuildCookRun -project=D:/UEProjects/Shirman_Flat_LM/Shirman_Flat/Shirman_Flat.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=D:\Soft\UE_4.23\Engine\Binaries\Win64\UE4Editor-
Cmd.exe -utf8output -platform=Android -targetplatform=Android -cookflavor=ASTC -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -map=/Game/Maps/Flat_v01 -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/Maps/Flat_v01 -Messaging" -device=Android_ASTC@1KWPH810ST8156 -
addcmdline="-SessionId=79FE48D14E4514529426D3A526D79BCC -SessionOwner=‘sergprac’ -SessionName=‘Launch On Device’ " -run
LogPlayLevel: Setting up ProjectParams for D:\UEProjects\Shirman_Flat_LM\Shirman_Flat\Shirman_Flat.uproject
LogPlayLevel: Shirman_Flat.uproject requires a temporary target.cs to be generated (FMODStudio plugin is enabled)
LogPlayLevel: ********** STAGE COMMAND STARTED **********
LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt ‘D:\UEProjects\Shirman_Flat_LM\Shirman_Flat\Binaries\Android\Shirman_Flat.target’. Check that this target has been built.
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 14.716639
LogPlayLevel: (see C:\Users\sergprac\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Soft+UE_4.23\Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable)
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.420982
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Launch failed! Missing UE4Game binary.
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UE4Game
LogEditorSessionSummary: EditorSessionSummary sent report. Type=Shutdown, SessionId={D9B7B8AE-4BC1-369C-8AF0-8395330A9B96}