Hi, we upgraded to FMOD Unity 2.01.12 and all seemed well until we built an Android Split Binary for the Google Play Store.
The AndroidUseOBB value appears to not be set the way it was in 2.01.11.
We have not changed Unity version (2019.4.28f1) or our Build script since the last build that worked fine in 2.01.11.
We found yesterday that if we set:
FMODUnity.Settings.Instance.AndroidUseOBB = true;
explicitly in our Build script, we are back to working again.
We are building from Command-line, and we’ve noticed the static constructor that seemed to hook this in EventManager.cs has changed in 2.01.12
We are thinking Startup() might not be triggering on a command-line build. Can you confirm this scenario works?